
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
// 
//   http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.

/**
 * AUTO-GENERATED FILE. DO NOT MODIFY.
 */

// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
// 
//   http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.
import { __extends } from 'tslib';
import { Path } from '../graphic.js';
/**
 * Sausage: similar to sector, but have half circle on both sides
 */

var SausageShape =
/** @class */
function () {
	function SausageShape() {
		this.cx = 0;
		this.cy = 0;
		this.r0 = 0;
		this.r = 0;
		this.startAngle = 0;
		this.endAngle = Math.PI * 2;
		this.clockwise = true;
	}

	return SausageShape;
}();

var SausagePath =
/** @class */
function (_super) {
	__extends(SausagePath, _super);

	function SausagePath(opts) {
		var _this = _super.call(this, opts) || this;

		_this.type = 'sausage';
		return _this;
	}

	SausagePath.prototype.getDefaultShape = function () {
		return new SausageShape();
	};

	SausagePath.prototype.buildPath = function (ctx, shape) {
		var cx = shape.cx;
		var cy = shape.cy;
		var r0 = Math.max(shape.r0 || 0, 0);
		var r = Math.max(shape.r, 0);
		var dr = (r - r0) * 0.5;
		var rCenter = r0 + dr;
		var startAngle = shape.startAngle;
		var endAngle = shape.endAngle;
		var clockwise = shape.clockwise;
		var PI2 = Math.PI * 2;
		var lessThanCircle = clockwise ? endAngle - startAngle < PI2 : startAngle - endAngle < PI2;

		if (!lessThanCircle) {
			// Normalize angles
			startAngle = endAngle - (clockwise ? PI2 : -PI2);
		}

		var unitStartX = Math.cos(startAngle);
		var unitStartY = Math.sin(startAngle);
		var unitEndX = Math.cos(endAngle);
		var unitEndY = Math.sin(endAngle);

		if (lessThanCircle) {
			ctx.moveTo(unitStartX * r0 + cx, unitStartY * r0 + cy);
			ctx.arc(unitStartX * rCenter + cx, unitStartY * rCenter + cy, dr, -Math.PI + startAngle, startAngle, !clockwise);
		} else {
			ctx.moveTo(unitStartX * r + cx, unitStartY * r + cy);
		}

		ctx.arc(cx, cy, r, startAngle, endAngle, !clockwise);
		ctx.arc(unitEndX * rCenter + cx, unitEndY * rCenter + cy, dr, endAngle - Math.PI * 2, endAngle - Math.PI, !clockwise);

		if (r0 !== 0) {
			ctx.arc(cx, cy, r0, endAngle, startAngle, clockwise);
		} // ctx.closePath();
	};

	return SausagePath;
}(Path);

export default SausagePath;